Computing

Curriculum

At Prince of Wales, the computing curriculum does not stand alone. We look to integrate computing and useful technology resources into learning wherever possible, allowing us to raise pupil engagement and deepen understanding.

Computing and the national curriculum

Staff members at Prince of Wales frequently utilize researched, data driven resources from the National Centre for Computing Education (NCEE), which allows our learners to making meaningful progress. Through tailoring our lessons to meet the needs of our pupils, Prince of Wales strives to make confident and safe users of technology,  linking and developing skills in line with real world scenarios.

What pupils learn

The national curriculum for computing has three main areas of focus:

  • Computer Science- The principles of computing; including coding, algorithms, reasoning and de-bugging
  • Information Technology- Using technology for a purpose.
  • Digital Literacy- Taking responsibility and the safe usage of technology.

Our delivery of the computing curriculum from year 1 to year 6 allows for clear progression throughout our pupils’ primary school career, developing the skills and the understanding of key programs that will aid them in further education and beyond.

Here is what our pupils will be learning this term:

Spring 2021

Year 1-Digital Writing, Programming a robot

Year 2- Data and information- Pictograms,  Programming- Robot Algorithms

Year 3- Programming- Events and Actions, Desktop Publishing

Year 4- Programming- Repetition in shapes, Creating Media- Photo Editing

Year 5-  Creating Media- Vector drawing, Systems and Networks-Sharing information

year 6- Creating Media- Webpages and hyperlinks, Systems and Networks- Communication.

School resources

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Every classroom has an Interactive Whiteboard and a Visualiser which are used as an integral part of lessons.  In addition, there are at least 2 additional computers in each class

There is a Computer Suite which each class is timetabled to use every week and a set of ipads is available for children to use in the classroom.  Other resources include cameras, programmable toys and recordable microphones.  Scratch, alongside NCEE coding units are used to support the teaching of algorithms and programming.

The school subscribes to several online resources, including Mathletics, spag.com, IDL, Accelerated Reader and Purple Mash to support the children’s learning both in school and at home.

We communicate with parents and the wider community through the weekly newsletter, use of the school website, texting and e-mail.

 

Computing: Figure of the month- January 2021

Granville Woods

Granville Woods

Granville Tailer Woods (April 23, 1856 – January 30, 1910) was an African American inventor who held more than 60 patents in the United States.

Woods was the first African American mechanical and electrical engineer after the American Civil War. He was a self-taught mechanical and electrical engineer and his work predominantly focused on work on trains.

One of Woods’ most significant inventions was the ‘Synchronous Multiplex Railway Telegraph’, a communication method that allowed information and messages to be sent between train stations and moving trains. This creation furthered the safety and efficiency of public transport for many major cities across the United States.